Happy build day Survivalists,
We’ve just released Alpha 12 ‘our biggest build to date’ and I want to tell you it’s one huge mega-shit-ton of new content goodness, bug fixes and more ‘including': A new badass vehicle system with a Mini Bike that has parts quality, storage and locking. A new sky and weather system with rain, snow, dust storms and dynamic cloudy, clear and stormy skies, lunar cycles and blood moons. A brand new sexy humidity/height based random gen system with more natural elevations, improved poi placement, cave placement, biome border mixing and new footpaths. A new random gen mixer with full control over custom hub creation, prefabs that spawn and their probabilities.
We’ve also added dynamic ambient audio system with wind, gusts daybreak, nightfall and bloodmoon stingers. A new physics system with new zombie ragdolls, tumbling blocks and explosion impulses. A new right click action menu system with over most in-game actions. A new gun attachment system that supports flashlights. A new alternate ammo system that supports stone tipped, iron tip, steel tip and flaming arrows as well as shotgun slugs. A new leveled loot system. A new bear enemy. Quality on bows, crossbows, augers, chainsaws and all clothing. New Graphics options including motion blur, depth of field, dynamic contrast and tone mapping. A new tree falling system. A new high-res acid puking hulk model. And a new crafting basics category to help players craft the most important items quickly. Folks there is way too much in this build to summarize so read em and weep unless of course you have time to play then enjoy the hell out of this mega-build!
A12 Official Release Notes here: [7daystodie.com]Read more